



It was at this point I started to realize that maybe i'm quite far from getting a job as a character artist (4-6 months in, only have 1-1.5 years to get a job ideally), and everything I read online says you don't just 'start' as a character artist. Learning substance immediately boosted my texturing, as opposed to just using polypaint in zbrush. While I didn't particularly stick with stylized models, this was a very indepth, non spedup course on how to learn maya and substance. I searched around for an all encompassing maya course, and found - This guy made a 50+ hour course (I think) on maya, substance, mudbox (I just used zbrush). That said, it is likely the most recommended starting location on this subreddit, so I won't argue with that.Īfter this, I learned Maya and substance are part of the pipeline (I use maya for retopologizing and UVs, and substance for texturing). It is a great bit of information, but most of the videos are sped up and that made it difficult for a complete zbrush beginner. I first took pavlovich's ideation series (or the 3 part series that preceded it). I also PM'd you each model i've made at each step of the way, so you can see how far i've progressed so far in my ~1year of learning.
